Half-Time
2001
Sound Sculpture
Metal, plastic, rubber band, solar cell, lump sugar
In front of us we have a Christmas biscuit box, tea box, a small can, and all sorts of things of this sort, turned into a tower-like construction that constitutes the orchestra, while the solar battery is the conductor, and the strings, applied in a refined manner at various points, ensure the melody.
The audience has control over this improvised “orchestra”, since they can manipulate the light sources, if they wish. In turning on the light on the top of the sculpture, they can also bring forth a sound that is reminscent of a minuscule chamber orchestra.
Bálint Bori uses solar energy to elicit sound from the guitar strings installed in the metal boxes. The strings resonate, and the walls of the boxes relay the melody to a switched on lamp or to rays of sunlight. The use of sunlight or artificial light as a driving force and creative element is one of the most beautiful components of this series of works that are built according to tradition. The sculptures recall light-manipulating artworks from ancient Mexico, Egypt and other civilizations.
Bori has created a dadaist "readymade" sound object that is made of nothing else but found elements, and which here resonates as a complex artefact from a lost world — the one before everything collapsed around us. The one before or after our digital era of hyper-connection. The piece is a reflection about the hypothetical, symmetric characteristics of the past, the future and the present. The Half-time, the change of sides ensuring a level playing field, a football player who barely touches the ball, a moment suspended between the past and the future, the here and now, the central intersection.
Semiosphere: The Death of the Web
2020
Installation
ten fiberglass sculptures, chroma-coat, speakers, audio players
Semiosphere: The Death of the Web is an immersive sound sculpture that allows viewers to experience a fictional event (the end of the Internet) and its aftermath from a range of alternative point of views. Ten helmets, each equipped with on-board audio and featuring a range of narrative soundscapes, are hung overhead in the form of a swarm-shaped installation. The position of each individual helmet within the swarm defines the audio direction and narrative experience. Everyone has the chance to create their own unique pathway through the installation in order to build and shape the story they are given to hear.
Semiosphere envisions a collapse of the world as we know it. A collapse of the network. A collapse of this global instrument of our everyday life. Represented as a spatial sound experience, the helmets teleport participants to a busy waiting room where they listen into individuals' everyday conversation just a month after the death of the web. Through trivial topics and references to well-known socio-political events of human history the future anticipations of living without the Internet reveal themselves. A combination of archival sound footage and short exchanges between fictional characters in the style of Samuel Beckett’s Waiting For Godot are part of the audio materials of the installation. Listeners absorb themselves in the fragments of conversations they are randomly part of, at which point the uncanniness and idiosyncrasies associated with projected event emerges, and in doing so, reveals the overall context and larger narrative of waiting for the unknown.
The installation has been supported by the National Cultural Fund Budapest, C3 Center for Culture & Communication Foundation Budapest.
C3 Log
2006-2016
Website, gif, video
8 min
The first C3 website was created in June 1996 by Zoltán Szegedy-Maszák with my contribution over a relatively very short period. This was later extended, but there was a need for a new home page and a new design. Balázs Beöthy chose the visual model of the Mendeleev’s periodic table of the elements, and this new home page (http://www.c3.hu/) was launched in 1997 and is still in use, after 22 years in its English and Hungarian versions. The entry page displays 44 rectangles, all of which are active links that make it possible to directly access the different projects and web contents created by C3 or others housed on our server. Six of these rectangles, located in the middle, were used from the very beginning as an interface or space for an announcement, regarding new or current projects. In addition, in contrast to the static parts, it was almost always “moving” in the manner of a short animation or a gif loop. But the static elements were also changed over the years, so when C3 turned 10 years old, a special website was created by András Szőnyi to show, in a kind of time lapse, the changes at a glance:(http://www.c3.hu/log/) In 2016, when C3 organized an exhibition on the topic Time-Based Media in Contemporary Art (http://www.c3.hu/idoalap/?p=en) András Szőnyi was asked to create an exhibition version based on this web/gif model via a slowing down of the loop in a video version. This new presentation form became the “gallery version,” but this time without the possibility of clicking on the entry image. –Miklós Peternák
In Extremis
2019
Installation. Screens, ceramics (sandstone), printed polyester fabrics, cables, ducts and media players
In Extremis, by Dominique Sirois and Baron Lanteigne, is the result of a very recent collaboration between the two artists. Both a sculpture and video installation—comprising passages between the two—, the work raises the question of the liminal space between the virtual and the real, the materiality of the digital and obsolescence.
Through an arrangement of proliferating screens—some in working order, others not—textile cables and structures, it suggests a certain disorder in which there is discontinuous dialogue between connection and disconnection. Could the Internet survive it’s own death, in a virtuality that would escape us? This question, which evidently remains unresolved, here stimulates reflection about the way in which the Internet’s infrastructure extends beyond the screen. Between the hardware, the screen apparatus and the undetermined space of the digital, there is a gesture—that of turning this system on. Various zones are revealed: first, the screen-portal that receives and emits the data; then the touchscreen and its manual operation, which is extended into a great number of connectivity phalanges; and finally there is the other side of the screen—beyond the screen? The networks’ infrastructure, more specifically the underground fibre optic channels, which are akin to a nervous/bone system, then reveals the fragility of the World Wide Web—unless this fragility is nothing but a facade?
Infinitisme.com Forever A Prototype
2015-
Web-based project and installation: sculptural elements (metal, cardboard, wires), lighting systems and loudspeakers, website (computer)
Infinitisme.com Forever A Prototype, by Frédérique Laliberté, is an eternally « progressive » web project, an autonomous collage machine that generates semi-random virtual compositions by searching in a bank of categorized and classified digital files: images, sounds, animated gifs, videos, text, etc. The result of each visit is a series of ephemeral constructions, based both on the rigidity of archival processes and on their casualness. A makeshift Internet, a sort of mimesis of itself, this website can only reuse and renew that which already exists, giving a function to hundreds of giga bytes of latent data. More specifically, the program activates a series of commands that select random files within their respective categories. It then places these organized elements in the virtual canvas of the web page, within well-defined compartments, layers, and sequences. Taking the form of an installation, the project presents itself as a contextual environment: an simulation of a functional device. Incessantly evolving in a virtual space and time, this parallel universe is extirpated from its abstraction when visited by a web user.
The creation of Infinitisme.com Forever A Prototype was made possible thanks to the financial support of the Conseil des arts et des lettres du Québec.
LEM
2017
Video (DVD)
7 min.
The video was made for the 57th International Art Exhibition – Venice Biennale, where it was presented as part of Gyula Várnai’s Peace on Earth! exhibition.
Gyula Várnai’s Peace on Earth! project is about the viability and necessity of utopias; about the fact that although our past conceptions of the future have not come true, new visions are required in every age in order for humankind to achieve its goals. As the current circumstances, including technological developments, world politics, global economic and natural crises or successive migration waves keep posing new challenges, our conception of the future is changing faster than before. The views of the Polish sci-fi author Stanisław Lem (1921–2006) about futurology represent a moderate and temperate take on humanity's visions of the future. The video on display is a fictitious interview in the course of which the artist poses currently relevant questions that he edits into a televised 1970 presentation by Lem. The interview, which was made by Krakow Television, explores the notion and aim of futurology; it is not a dialogue between a reporter and scientist, because Lem expounds the subject according to his own line of thinking. In Várnai’s piece, the questions formulated and inserted by the artist refer to current dilemmas, which connect the past and the future: as a result, the answer to our present-day concerns arrives from 1970. The forty-seven years old footage and today’s concerns both delve into 21st century doubts, even if they do so from different perspectives. The piece is an homage to Lem’s thinking and work.
Document-Model
1997
Internet-based artwork
Computer, web-based program
In 1997 János Sugár was invited to take part in the net.art section of an ambitious project called Night Watch. This was a sort of cultural magazine which we would call a proto cultural portal today. Unfortunately, the project did not get further funding and it is now just a more or less forgotten part of early Hungarian web history. In order to remind us of this early Internet time, Document-Model has been partly restored to be presented in the context of The Dead Web – The End exhibition.
The minimalist piece is presented as a “document” which we have to activate and move through by following a number of instructions, which successively appears on the screen. It begins with an X and a Y, which are the most abstract signs representing the unknown. While the X stands for a random starting point, Y is for a decision tree. By opening windows to access video and sound, two “sensitive” databases are used – one of closed circuit traffic security videos from October 1987 in Budapest, and another of incoming messages of the artist’s answering machine from the mid 1990s. The whole piece draws on the curiosity and the voyeurism of the web browsing activity. If someone wants to follow the unfolding, nonlinear narrative of the two types of documents, they have to enter arbitrary words, and if someone wants to read these words, they have to enter more arbitrary words as well, which are furthermore made available for discovery in exchange for even more words. This slowly turns into a kind of communicational challenge: by choosing these arbitrary words, one should take into consideration that they can be read by others.
BPM 37093
2014
3D animation (mute), 1 min. 14 sec. (loop): flat screen
BPM 37093, by Julie Tremble, is a short 3D animation that « relates » – whether fiction or reality, the uncertainty here is voluntary – the death of a star and the slow transformation of its materiality: As the artist describes, “BPM 37093 is a star, very similar to the sun, which is now dead. Scientists have discovered that by dying, the star has almost completely turned into a diamond, as the sun will do in billions of years. The video is a fantasmatic representation of this scientific phenomenon, [and the] 3D modeling, a tool favored by documentary cinema to deal with astronomical phenomena. The animation diverts this technique, perceived as realistic, to illustrate how our understanding of certain natural phenomena, whose perception is inaccessible to us, depends on fragmentary information, representations, and imagined associations.” This representation of the death of a star, symbolic of the (possible) death of the universe (and incidentally, that of the Internet) is also the birth of something else: here, a diamond. The highly accelerated temporality of this extinction of a star – 1:14 for millions of years – adds resonance to the whole exhibition project, which, putting into question the Web, also questions the notion of duration and instantaneity, as well as our representations of the world, those many synthetic images of which we are right to be wary.
Inspired by film, visual arts, literature, and philosophy, Julie Tremble‘s work focuses on the role that narration plays in our experience of the world. Over the past few years, she has explored the notion of explosion through experimental fictions and digital animations.
Memento Vastum
2012
Oil on board, 122 x 152 cm (48" x 60")
The painting Memento Vastum by Julien Boily – an oil on board – tells us of a lost memory. Vastum (“waste” in Latin) refers to the notion of loss, to what is left behind in favor of a certain idea of progress. The tension between tradition and progress fuels this idea of multifaceted loss in the work of Boily. Loss of know-how, artistic certainly, but also of traditional knowledge immediately replaced by new – often in the form of information or even data. It is a recursive dynamic that is constantly accelerating. With the arrival of novelty, what preceded tends to be evacuated. This notion of vestige crosses, in the work, those of programmed obsolescence and vanity. If in the 17th century the mirror was a recurring element in the composition of vanities – these still lifes evoking the ephemeral character of humanity – today, our electronic devices and computer tools could fulfill the same function. Among these objects that send us the reflection of our desires, our fears and our vanity, is not the Internet like a two-way mirror?
Memento Vastum is part of the Canopée Médias Collection
Don't Be Afraid
2007
Video (loop)
9'6
The video Don't Be Afraid is a reflection on the story of Penelope and Odysseus by way of a simplified presentation of the fictional episode. The surface of the picture consists of a sack of rough fabric bearing the slogans “There's still time" and "There's no time left”.
This video is solely made of two images: one with the sack and its unravelling of the caption, and the other of its spooling back. We cannot see the hand that is performing this action, so the overall effect is similar to an hourglass: once it has been turned over, it is subject only to the laws of gravity.
Although Lajos Csontó is an artist of our times, he is nonetheless consistently fascinated with the ancient question of the force behind the image, its mystical power. His work is full of moments of access to traditions and traditional representation, as well as of breaking away from these in a process of simultaneous innovation. His works are thus haunted by the permanent imprint of cultural quotation marks around metaphorical content. To quote the artist: “Do not seek the answer.” It is sufficient if the visualized reality evokes a feeling of uncertainty in the viewer.
With Don't Be Afraid we face a reflection about how time affects our relation to the world and our capacity to make sense of it. Our limited agency before an ever changing world is like a hostage-taking by a time we have lost control over and which keep us in a precarious state of being — in between having or not having time. Shouldn’t we stop looking at the passing of time and ask ourselves how much time there is left before the great disconnection?
Membranes
2017
Performative installation: drum skins and electronic components
Comprised of hybrid instruments made out of drumheads and electronic components, Membranes is a performative installation that transforms written text into luminous percussion. Over the course of the emergence of each automatic translation, the network of instruments begins to share the texts, thereby transforming the written elements into visual and sound motifs. In drawing on the example of the West African “talking drum,” Membranes creates a new language that is constantly developing and adapting itself. The instruments form a reactive network of semantic and aesthetic actors: a play of forms, light and sound unfolds between them. In following this archetype of a musical communication instrument and in seeking to create a speculative acoustic interaction space, this audio-visual installation offers an alternative communication environment.
In its installation form, the work uses texts generated by an algorithm that analyzes a database comprising various theoretical texts about the relation between music and language. A dialogue between the various independent object-instruments takes shape and generates a network of dead agents—transformed algorithms—that testify both to a form of communication that is historically rooted in a cultural tradition and a hypothetical language spoken in a world after the Web’s demise.
Lost Conclusions
2020
Video Installation
Mixed media
The artist is represented by the gallery Ani Molnár, also a partner for the presentation of the work.
Lost Conclusions is a video installation set in a dystopian disaster situation in a future where the Internet has disappeared. Viewers are presented with a subjective perspective of a man—the protagonist of this —who seems to be experiencing a psychotic episode in which he searches for a lost connection. Filmed in a selfie video style, as though this was a sort of desperate testimony spontaneously given to anonymous audiences—as one is bound to find on the Internet—the narrative communicates a sense of urgency and anxiety. Through his interspersed speech and erratic movements, the character carries us away into his whirlwind of misunderstandings, amplified by a blind gaze—as blind as the world is now in the face of the critical issues regarding our future.
The question is: what would we actually become without any connections, the ones we are used and have come to accept as a “natural” way to exist in the world? To imagine a state of disconnection nowadays is similar to the anticipation of an end-of-the-world scenario, or at the very least an end-of-the-world as we know it.
We live in a world that binds us to it in a way nobody before us has ever experienced before, and this on so many different levels that we can’t discern the boundaries between ourselves and all the intangible layers of reality all around us. Connections are henceforth extensions of ourselves: we literally can’t function properly without being connected to the network. That which was initially just a means to improve our living conditions has become a reality we can’t escape from anymore without fearing that we will lose our mind‑because losing the connection would perhaps be like losing a part of our minds.
Projet EVA (Etienne Grenier et Simon Laroche) | biography ›
The Object of the Internet
2017
Kinetic installation: aluminum structure, acrylic panels, computer, motors, microcontrollers and electronic components, LEDs, sound system, vinyl lettering for quote, bench
The disorganization of the world by financial capitalism, uprooted and volatile, in part fostered the emergence of the Internet. This network has gradually become the matrix through which our communities and individualities have restructured their exchanges. The promise of a greater flow of ideas, increased freedom, and even new forms of citizenship, now comes up against the power of capital and the dislocated and entropic nature of such a technological arrangement.
The Object of the Internet is an installation by Projet EVA (Etienne Grenier and Simon Laroche), evoking the idea of a mausoleum conjuring the end of the Web. Through optical and kinetic processes integrated into a device in which the visitor inserts his head, the human face is broken down into a multitude of fragments. Visitors are projected into a dystopian future where, on social media, only the traces of our selfies, which are artificially animated, remain in the form of a reflection. The latter, condemned to the status of a sterile solipsism, agitates in a sidereal void of the end of the Internet.
The epitaph of the monument-mausoleum: “I have seen many people spill their guts on–line, and I did so myself until, at last, I began to see that I had commodified myself.”
–Carmen Hermosillo, poet, blogger and pioneer of the social Internet, 1994.
The creation of The Object of the Internet was made possible thanks to the financial support of the Conseil des arts et des lettres du Québec.
[I]
2017
Installation: phones screens
At once a screen and mirror, the smartphone, this identity box of each and all, is an object of memory and illusion. The mobile phone and the screen are markers of our era and they also bear the marks of our daily gestures. These ubiquitous devices literally infiltrate every nook cranny of our everyday lives, and have thus cleared the way for the monetization of leisure time. In the process, we have become bound to a form of instantaneousness that simultaneously distances us from the present moment: we are perched on the edge between the virtual and material world.
The smartphone is an object requiring almost constant attention: we protect it, we talk to it, authorize it to remember moments of our lives and to inform third parties of our every move, so much so that it rapidly becomes irreplaceable: in no time its status changes from a precious and essential object to junk, to a dysfunctional and technological artefact, covered with a greasy film that bears witness to a compulsive use. These panes—shattered into a thousand pieces, trapped in cement, like the fossil traces of a bygone age—once again confront us with our behaviour before the GAFA (Google, Amazon, Facebook, Apple) entities. In returning to the state of mere physical mirrors, they also remind us of the eventual end of our digital identity.
Extended Sleep
1996
Installation
Books in formalin, metal, glass, MDF sheet
With books suspended in formalin, displayed on a shelf—kept in hermetically sealed tanks—, the installation Extended Sleep by Roman Ondak is presented as a display of unavailable knowledge, or at least in anticipation of being brought back to "life". This literary knowledge—be it Stevenson, Baudelaire, Dostoyevsky, Kafka, Brecht, Pessoa or Borges—is placed in the mute state of a dormant memory, much like that stocked on the hard drives of data centre shelves. Bereft of any technological reference and housing no digital processes or content, the installation nonetheless appears to distantly echo something that is bound to happen at any moment of historical disruption: i.e. a cutting off of access to information, thus suspending the liberty to learn and understand based on the knowledge of what the world is made of —whether in its literary or any other dimension.
Nowadays, there’s no doubt that a total disconnection from the network would be damaging to this knowledge access—though this very same connection already harms it by mixing and presenting eclectic contents on an equal level of importance—characteristic of a certain “flattening,” of both ideological and visual/material belonging to the digital realm.
While Extended Sleep suggest a form of preservation of some specific knowledge, shouldn’t we ask ourselves about our own capacity to manage our sleepwalking data‑which is increasingly escaping us?
The Fountainhead, 2010
2010
Digital video on DVD, b/w, silent, edition 1/5 (+2AP)
111 min.
Société Réaliste's full-length movie The Fountainhead (2010), is based on the 1949 eponymous capitalist propaganda film written by Ayn Rand, the arch-priestess of American libertarianism and author of some of its strongest cultural myths. The original studio movie (directed by King Vidor and featuring Gary Cooper and Patricia Neal in the main roles) tells the story of a Promethean modernist architect—a character based on the figure of Frank Lloyd Wright—fighting against the ambient collective decadence in the name of his personal genius.
This original movie is a propagandist response to the Nazi and Soviet films of the pre-war period. New York City, which is viewed as the idealized incarnation of capitalism, is at the centre of the script. A few years later Rand synthetized her zealous embracement ofcapitalist ideology in her “objectivist” theory, a deliberately globalizing and militant concept followed by numerous admirers such as Ronald Reagan and Alan Greenspan.
In order to erase the plot of the original version, Société Réaliste removed the sound and every human presence from their version of the “Fountainhead”, thus reducing the film to its decor, i.e. its ideological architecture. It’s all about the atmosphere of the film, the fantasized portrait of the city of New York, the visual discourse about the architecture of a closed world: the glass tower of the titans of capitalism.
Reminding us of what allowed our western world to become what it is and what it was been built on, the film points to the exterior signs which are still at work in the political economy of our technology-based era: comprised of powerful infrastructures, seductive environments and manipulative mediations. If we were only able to look beyond the smokescreens of what surround us?
A History of the World in 100 Objects - the New Ozymandias
2016
Video, 14 min.
A History of the World in 100 Objects – the New Ozymandias was inspired by Shelley’s poem Ozymandias which is a sort of serene pondering on the inevitability of passing away (amor fati). Komoróczky had the vision of a planet without life, even plants. He then put the 100 arbitrarily chosen objects, which had turned into ghosts themselves, into this bleak world: there is no one here to use or even to look at them any longer, each is stuck in its own loop. The only hope, the only loophole out of this closed system is the blue comet sweeping through the sky. Apart from it the whole world is black and white.
In the aftermath of a world where everything has vanished and where what is left are only some decontextualized visual referents—whether food, organic matters, artworks, technological tools or any other random “things”— they already are artifacts from a disconnected existence, mummified as 3D objects, as data. Displaced in a digital desert, a space outside the world as we know it, and from which most references are evacuated, this “collection” is somehow preserved from loss and destruction. Without any further intervention, any presence, alive or not, human or algorithm, what we witness then are cold clues of what the world had been, a world now left in a void with no willpower, no agency.
Isn't navigating this space like a sneak peek of a dead web territory?
PocketTv
1999
Web-based project
According to industry rumours, reducing piracy was a concern at the time of the VHS standard development, and this is why the resolution was calibrated to be just sufficient for visibility, which declined further during copying due to noise. In the nineties extremely low bandwidth was a challenge for video streaming on the Internet. The first widely accepted solution was RealVideo, which shrunk the available screen surface even further, but it did make it possible to download data for free. PocketTv was born in this context of a World Wide Web dominated by text-based homepages and animated GIFs. The participating artists were simultaneously faced with a surface the size of a matchbox and a potentially global audience. Ten short stories alternating between public and private, personal and impersonal, old and new, big and small, benefiting from all the advantages and disadvantages of video transmission: the screen becomes the size of a palm, built upon the personal instead of the new, on the available as opposed to the complicated: this is real pocket TV, one that follows its own rhythm.
– Balázs Beöthy
Eike: Tuning (2’10”)
A person disappears into the blue-box background when striking a certain pose. The movements resemble that of living sculptures or recall the gestures of martial arts.
Gábor Gerhes: Dance on the Desktop (2’09”)
The camera faces the monitor, creating the illusion of infinite depth. Situated at the boundary between analogue and digital video the gesture harks back to the first Hungarian video, which was created by balancing between video and film.
Tamás Komoróczky: To the Heaven str. 7. / There is milk today (3’03”)
Clip adventure of four part-time musicians shown an against a backdrop that grows increasingly white. The title is an allusion to a Hungarian alternative rock band that was active at the time.
Kriszta Nagy: The real medicine (3’32”)
Tricky question: is the real medicine lying low between the pills?
Hajnal Németh: Milkbrother (2’19”)
Enigmatic, soft clip on inseparability.
Zsuzsanna Rebeka Pál: Test ride (1’40”)
Animation to the soundtrack of a take from À bout de souffle.
János Sugár: Big yes, big no (2’25”)
Detail of the performance held in Stephen Gang Gallery, New York.
Péter Szarka: Kung-fu is better than karate (1’12”)
Kung fu and karate, cactus and mirror.
Gyula Várnai: Turbulence (2’25”)
Modelled aerodynamics exercises in an improvised wind tunnel situation, a non-animation.
Tibor Várnagy: My name (2’27”)
The protagonist of this animation is a chocolate bar produced since 1941, “not only mothers favourite”.
Visual Communication - Homage to Jonathan Swift
2018-2019
Interactive augmented reality installation
Variable dimensions
Visual Communication - Homage to Jonathan Swift is an interactive installation that invites the visitors to settle down by the table and experiment a form of one-way communication—using cards—where the physical and the virtual meet in an indefinite perceptual space.
In the mid-17th century, Comeneus—while explaining the role of images in his Orbis pictus—proposed that the most important and most appropriate method of learning is to show the thing itself or at least its image, so that one has a better understanding of words and meanings. Jonathan Swift was more radical in Gulliver's Travels. When looking for the universal language, professors of the linguistic institute of Laputa suggest that instead of using language or speech, the most convenient way to communicate is by holding up the actual objects themselves.
Here, the objects are located between two worlds. By way of their 3D quality, they suggest a physicality with which we can identify and to which we can somehow hold on to, yet they also belong to the virtual and speculative realm of the simulacrum. Being prisoners of the spectacle, the visitors are put face to face with a broken system which keeps them in a loop of illusory communication. As a sort of Internet dead-end in which we are placed before an unlikely, strange mirror, the proposal conveys a sense of connectivity we all long for.