The Conservatory: Bouquet for Maxime
Laurent Lévesque 2017-2023 Digital rendering, inkjet print. Stemming from the vast body of work entitled Le Conservatoire, bouquet pour Maxime brings together a few floral specimens chosen from the collection of nearly 270 digital plants, gleaned and preserved from 33 video games. The latter are also the digital environments—first-person shooter games created between 1998 and […]
MYRa: a gift for Rym
Olivia McGilchrist 2019 Screen edit of a virtual reality artwork, 4 minutes. MYRa: a gift for Rym combines digital underwater worlds with performance art, where viewers remain still amidst a virtual tidal wave, represented through fragments of 360 videos and 3D animations moving around them. This virtual wave is inspired by the Caribbean’s complex relationship with […]
from many sides
Olivia McGilchrist 2016 Single channel video with sound (10 minutes). The cyclical ebb and flow of Caribbean waters sifts through layers of inherited histories, painting the physicality of time through light, colours, textures and sounds from nature. This ephemeral audio-visual blend offers an immersive experience in the liquid and fantasy space of the screen. A […]
Météores 3542, 3647, 3686 et 3763
François Quévillon 2017-2018 3D Animations with sound. Inspired by the cosmos and geology, Météores is a body of works that probes space-time and the complexity of matter, both physical and digital. The works result from a residency in the Tablelands in Newfoundland, one of the few places where the Earth’s upper mantle is exposed. Rich in […]
Sans titre (artefacts)
Autofading_Se disparaître Caroline Gagné 2020-2023 Laminated wood fiber with computerized numerical control (CNC) cuts based on a modelized rock, vinyl, iPhone and monotrack. Sans titre (artefacts) is a material extension of the virtual reality work Autofading_Se disparaître. With a synthetic rock as a central element—which is also at the heart of the VR work—the installation […]