The Conservatory: Bouquet for Maxime
Laurent Lévesque 2017-2023 Digital rendering, inkjet print. Stemming from the vast body of work entitled Le Conservatoire, bouquet pour Maxime brings together a few floral specimens chosen from the collection of nearly 270 digital plants, gleaned and preserved from 33 video games. The latter are also the digital environments—first-person shooter games created between 1998 and […]
MYRa: a gift for Rym
Olivia McGilchrist 2019 Screen edit of a virtual reality artwork, 4 minutes. MYRa: a gift for Rym combines digital underwater worlds with performance art, where viewers remain still amidst a virtual tidal wave, represented through fragments of 360 videos and 3D animations moving around them. This virtual wave is inspired by the Caribbean’s complex relationship with […]
from many sides
Olivia McGilchrist 2016 Single channel video with sound (10 minutes). The cyclical ebb and flow of Caribbean waters sifts through layers of inherited histories, painting the physicality of time through light, colours, textures and sounds from nature. This ephemeral audio-visual blend offers an immersive experience in the liquid and fantasy space of the screen. A […]
Sans titre (artefacts)
Autofading_Se disparaître Caroline Gagné 2020-2023 Laminated wood fiber with computerized numerical control (CNC) cuts based on a modelized rock, vinyl, iPhone and monotrack. Sans titre (artefacts) is a material extension of the virtual reality work Autofading_Se disparaître. With a synthetic rock as a central element—which is also at the heart of the VR work—the installation […]
Ascension
Baron Lanteigne 2022 Ascension invites the visitor to explore an environment whose behaviour revolves around a central element: an ascending/descending liquid that refracts light. Counter-intuitive but based on an internal consistency, the core of this suspended landscape unfolds through the manipulation of a data flow exchanged by connected devices. By moving, it is possible to […]
Érosions 2
François Quévillon 2022 This second iteration of François Quévillon’s Érosions invites us to explore spaces located on the coast of the St. Lawrence River and the Gulf of St. Lawrence. The disaggregations, deformations, distortions, and stratifications of the visual and the sound evoke the geomorphology of coastal landscapes and their transformation processes. The work connects […]
Autofading_Se disparaître
Caroline Gagné 2020 The work draws on virtual reality technologies and non-linear sound composition to question, in a poetic way, the presence of the human being in their environment. The spectator is immersed in the heart of a forest generated in “cloud points,” which evolves according to the attitude of observation and attention that he […]
The Conservatory: Other Horizon
Laurent Lévesque & Olivier Henley 2017-2022 The Conservatory: Other Horizon by Laurent Lévesque and Olivier Henley is a proposal where the public explores a digital environment made up of a collection of plants extracted from first-person shooter video games made between 1998 and 2017. Moving through a generative “forest”—in which the computer is, in a […]
Virtual ISLANDs
Olivia McGilchrist 2022 Virtual ISLANDs explores the relationship between the experience of virtual immersion in VR and the physicality of being submerged, offering viewers audio-visual interpretations of the ebb and flow of water around them. The project invites a reading of VR’s virtual space—foregrounding submersion alongside immersion—to highlight the relation between water and the fluidity […]
Floralia
Sabrina Ratté 2021 With Floralia, Sabrina Ratté is continuing her exploration of the materiality of the digital and what it can convey as content in evoking uncertain worlds and evasive and fluid universes. With this VR work she is generating a sort of digital sublime that questions our relationship to the tangible world. Drawing inspiration, […]